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Guild Rankings

This outlines the basic rank structure of the guild.

OFFICERS - RANK 1

Rank 0 - Advocate - This person carries a heavy burden. The health and well-being of not only the guild, but of it's entire membership, for it is his/her full responsibility. The advocate is encumbered with the duty of guild master. It is his/her daily task to see to it that all is well within the family of Ara Veritas. (from 1 to 2 ppl)

Rank 1 - Steward - The weight of the role of Advocate to Ara Veritas is considered to be too strong for a single individual to bear. It is for this reason that stewards are entrusted with like responsibilities. They serve Ara Veritas as a whole, but are dutybound to assist the Advocates in whatever role ask. It is for this reason that they are granted like duties of the guild master. (from 1 to 2 ppl)

Rank 2 - Council of Elders - Molded after Arthur's own round table, the council is formed by the most dedicated of guild members. The council's duties as a whole are to advise the Advocates and the Stewards as needed. The council also has the power to over-turn any decision made by the Advocates by holding a vote. Should it be unanimous then the council overrules the Advocates, If it is a simple majority and the Stewards agree then they over rule the Advocates. (unlimited)

OFFICERS - RANK 2

Rank 3 - War Leaders - The inspirational and motivational warlord of the guild. His/her job is to call to arms our many warriors in defense of the realm. Whether it be the slaying of our sworn enemies, or merely the purging of our precious lands from the many creatures that walk amongst it. When the word comes from the War Leader to defend, all members of the guild are honorbound to respond with urgency. It is for this reason, that the War Leader is expected to use wisdom and insight into when to invoke his/her authority. (unlimited)

Rank 4 - Advisors - Special people provide a light to the rest of us. These individuals are true caregivers. People that have the gift of teaching and knowledge. These kind souls are constantly mindful of the solitary souls that walk the streets of Camelot. Always mindful of bright sparks needed to feed the fire of Ara Veritas. (unlimited)

Rank 5 - Keepers of the flame - These individuals understand the level of commitment not only through purse, but also of heart, that is required to achieve legendary status among your peers, as well as of the realm. They are not only a crafter at heart, but are also committed to administering and assisting the fledgling crafters and the crafting needs of the guild. (unlimited)

MEMBERSHIP - RANK 1

Rank 6 - Watcher - Guardians that have proven themselves to be more desirous of assisting others, are encouraged to become Keepers of the Guild. These leaders are encouraged to hold chat groups, organize xp groups, etc. These individuals have experience and expertise that can benefit the rank and file of the guild. (unlimited)

Rank 7 - Guardians - For those fledglings that have chosen to commit themselves to the family, they will achieve Guardian status before moving on to anything else. These honored members of the guild proudly adorn it's colors, and represent the family in alliance chat. When a guardian seeks assistance, it is the honorbound duty of all members of the guild to come to his/her aid. (unlimited)

MEMBERSHIP - RANK 2

Rank 8 - Probation - For those unfortunate few that have lost the way. This is the last recourse prior to banishment from the guild. This seldom used rank possesses no rights whatsoever. Including the loss of the ability to use the guild crest. (unlimited, hopefully never used)

Rank 9 - Fledgling - New members to Ara Veritas shall be fledglings of the guild. Until they come to understand and respect the bond between the members of our family, they will reside here. At the approval of the Advocates/Stewards/Council of Elders they may be promoted. Fledglings do not adorn the crest, nor can they represent the guild in discussions in the alliance channel. Fledglings are encouraged to make themselves known to their new brethren through the use of guild channel. (unlimited)


GUILD CONTROLS/MANAGEMENT

Essentially broken up into 4 categories;
Officers - Ranks 1 & 2
Membership - Ranks 1 & 2

All officers of rank 1 should have full control. These guys can do anything.

Officers of rank 2 should have a great deal of control. Including motd, inviting people and promotions. I don't think they should have the ability to remove someone from the guild. I don't think they should have alliance removal privileges, etc. They should have all permissions related to keeps, etc.

Membership rank 1 should have full chat privileges, guild emblems, etc. They cannot invite, promote, etc.

Membership rank 2 has only guild chat privileges. Nothing else. They cannot wear the guild emblem.

[This document last updated on 05/12/2003]

 

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